JoshPong: A Pong game in Windows Console written in Java
This was a quick one hour project. I took ASCIIMan, and chopped up and rearranged the code to be a Pong game. Introducing JoshPong, less of a Pong game, more of a demo of the ASCIIMan engine, and Josh library. I know there’s a big bug in Josh that prevents loading the native DLL, so make sure you read the temporary work-around posted on the download page.
Load Creative Zen V Plus’s firmware on your Zen V
So thanks to a Napster promotion, I’ve got a free 1GB Creative Zen V. If you know anything about me, you’d know that the first thing I did was pop open IDA Pro, and see what I can make this device do that it’s not made for doing. After some quick Googleing, I’ve noticed there’s no modifications or anything for this POS music player. However, I did notice that Creative sells a higher priced player that plays videos too. Anyways, enough talk, here’s how to turn your Zen V to a Zen V Plus (NOTE: You still won’t get radio because it’s not in the hardware)
Compiling the Linux kernel for Amazon Kindle
So, I recently bought a Kindle 2. As usual, the minute it arrived, I ripped it apart, poked every chip, and then started to reverse engineer the damn thing. Wait. I didn’t have to! I found this out days late, after messing with IDA Pro. Amazon has generously released most of the back end code for the Kindle as open source. (The front end, aka the stuff you see, is written in Java and we might get to that another day). So I decided to compile my own Kindle kernel. Why? Why not. Here’s how:
ASCIIMan: A Windows Console platformer game written in Java
For my final project in my Computer Science class, I decided to write a game in Windows Console, in Java. It’s hard to appreciate how hard this was unless you REALLY know Java and you REALLY know Windows SDK. I basically wrote a entire game engine complete with collision detection, physics, etc from scratch in Java. I used almost every obscure Java knowledge I have including reflections, JNI, enums, and thread handling. It is really less of a game and more of a technology demo because I can’t design anything. I hope someone else can write a better level (I made it very extendable), and fix collisions (those are the only major “bugs”, otherwise, it’s a fully playable game). Again, this is one of those things where people who don’t know alot about Java won’t think it’s a big accomplishment, but those who do will bow down to this wonderful code. /ego trip