Since, the announcement ten days ago, Rejuvenate received tons of positive reception and thousands of downloads. Progress on both SDK projects is moving at fast speeds. There are already Vita homebrew projects in the works. No doubt, there are more to come. However, Sony’s response has not been positive. Yesterday, Sony released firmware 3.52 which revokes access to PSM DevAssistant and PSM Unity DevAssistant along with a friendly request for PSM developers to delete the DevAssistant from their devices. This means that if you ever want to run homebrew on your Vita, regardless of your opinions on the current limitations and regardless of your ability to use PSM, do NOT update to 3.52.
(Sadly, they did not give me a spot at the Sony E3 conference, so I have to make do with this blog post.) I am excited to announce Rejuvenate, a native homebrew platform for PS Vita. The tools that will be released through the next couple of weeks will allow developers (not in contract with Sony) to develop and test games, apps, and more on the PS Vita. These unofficial software can run on any PS Vita handheld device without approval by Sony. These tools cannot enable pirated or backup games to run (I’m not just saying this… the exploits used does not have enough privilege to enable such tasks). Rejuvenate requires PlayStation Mobile Development Assistant to be installed on your Vita! Sony will remove this from PSN soon, so if you wish to ever run homebrew apps on your PS Vita, you must download this app now!
It’s been a little more than a year since I demonstrated the first Vita running unsigned code, and it’s been dead silent since then. There is a lot of work on the PSP emulator but it’s been pretty quiet on the Vita front. In fact, there hasn’t even been any new userland exploits found (by me or others) for a year. I made a post a while ago saying that progress through hardware was one of the few options we haven’t looked extensively at, and the reason for that is because hardware hacking is an expensive endeavor. All this time I’ve been sitting and waiting for progress to be made by some unknown genius or some Chinese piracy company (sadly, for some scenes *cough* 3DS *cough*, this is the way devices get hacked since these companies have the money to do it); progress that would allow people like me to continue with the software work. Unfortunately, as of today, I have not heard of any ongoing work on Vita hardware hacking (PLEASE tell me if you are so we can collaborate). In fact, one of the simplest thing to do (hardware-wise), dumping the NAND, hasn’t been done (or publicly stated to be done) yet. Meanwhile, the PS4 has gotten its NAND dumped in a couple of weeks. Since nobody else seem to be serious about getting this device unlocked and poked at by hobbyists, I feel like it’s time for me to learn how to stop fearing and love the hardware. And I need your help. Continue reading
Sorry that it’s been a while since I’ve said anything about the Vita. I was caught by surprise the last time of all the media attention from just a simple call for help. While I still don’t want to say too much right now, I do want to answer some common questions I’ve been getting and also go over what needs to be done. Continue reading