You Should Register for PSM

PlayStation Mobile (PSM) for those unaware is Sony’s platform for indie game developers. They have decided to start shutting down the service after May 31, 2015. Before then, I think it would be wise for everyone (not just game developers) to sign up for an account (it’s free!), set up the developer assistant on their Vita, and run at least one sample application. If you don’t try this platform out and see what it has to offer, you might regret it.

What you should do before June 2015:

  1. Sign in to the PSM DevPortal with your PSN account
  2. Click the button to “Apply for PSM Publisher License” and follow the directions
  3. After you get your license approved, download SDK 1.21.02 (NOT SDK 2.00.00 or Unity for PSM)
  4. Follow the directions to get the dev assistant for your Vita
  5. Once everything is installed, play with a demo! For example, BallMazeDemo is pretty fun. Before the demo will run though, you have to generate an app key. Refer to PSM’s documentations for that.

Reverse engineering a dynamic library on the Xperia Play

Welcome to part two of my journey to completely reverse the PSX emulator on the Xperia Play. When we last left off, I managed to figure out the format and the basic order of execution of the emulator. It’s been a week now, and I have more stuff to reveal. Continue reading

ASCIIMan: A Windows Console platformer game written in Java

For my final project in my Computer Science class, I decided to write a game in Windows Console, in Java. It’s hard to appreciate how hard this was unless you REALLY know Java and you REALLY know Windows SDK. I basically wrote a entire game engine complete with collision detection, physics, etc from scratch in Java. I used almost every obscure Java knowledge I have including reflections, JNI, enums, and thread handling. It is really less of a game and more of a technology demo because I can’t design anything. I hope someone else can write a better level (I made it very extendable), and fix collisions (those are the only major “bugs”, otherwise, it’s a fully playable game). Again, this is one of those things where people who don’t know alot about Java won’t think it’s a big accomplishment, but those who do will bow down to this wonderful code. /ego trip

ASCIIMan Project Page

P.S: I updated Josh again, I converted the whole project to NetBeans, my new found love.