How To Register and Download for PSM (Shutdown Bypass)

Update: It seems that Sony has closed this loophole. However, if you own a PS3, there is another way.

Did you miss the call to register for PSM? People found out today that if you did not register for PSM (not the publisher’s license that requires manual approval, but the general developer registration), they cannot download the Developer Assistant app on their Vita in order to run Rejuvenate. Not to worry, I have discovered a workaround. But act quickly because Sony will patch this loophole soon and possibly also remove the Developer Assistant from PSN, so you should download it now.
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Credits to egarrote from for the logo!

Rejuvenate: Native homebrew for PSVita

(Sadly, they did not give me a spot at the Sony E3 conference, so I have to make do with this blog post.) I am excited to announce Rejuvenate, a native homebrew platform for PS Vita. The tools that will be released through the next couple of weeks will allow developers (not in contract with Sony) to develop and test games, apps, and more on the PS Vita. These unofficial software can run on any PS Vita handheld device without approval by Sony. These tools cannot enable pirated or backup games to run (I’m not just saying this… the exploits used does not have enough privilege to enable such tasks). Rejuvenate requires PlayStation Mobile Development Assistant to be installed on your Vita! Sony will remove this from PSN soon, so if you wish to ever run homebrew apps on your PS Vita, you must download this app now!

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PS Vita 3.30 Filesystem Listing

To start off, two main facts: 1) this is NOT a hack or anything and 2) this post is completely useless for most people. We have had this information for a long time now and it wasn’t too hard to obtain but we chose to not publicize it because unlike certain other people, we didn’t feel the need to brag about a listing of files with no other information just for the sake of showing off. However, now there’s reports of people obtaining the facility to dump files from the Vita file system. I do not know the details of this alleged method, but seeing how at least one person could benefit from this, there could be others working in secret. Anyways, please don’t make this news. Continue reading

I need your help to fund Vita hardware analysis

It’s been a little more than a year since I demonstrated the first Vita running unsigned code, and it’s been dead silent since then. There is a lot of work on the PSP emulator but it’s been pretty quiet on the Vita front. In fact, there hasn’t even been any new userland exploits found (by me or others) for a year. I made a post a while ago saying that progress through hardware was one of the few options we haven’t looked extensively at, and the reason for that is because hardware hacking is an expensive endeavor. All this time I’ve been sitting and waiting for progress to be made by some unknown genius or some Chinese piracy company (sadly, for some scenes *cough* 3DS *cough*, this is the way devices get hacked since these companies have the money to do it); progress that would allow people like me to continue with the software work. Unfortunately, as of today, I have not heard of any ongoing work on Vita hardware hacking (PLEASE tell me if you are so we can collaborate). In fact, one of the simplest thing to do (hardware-wise), dumping the NAND, hasn’t been done (or publicly stated to be done) yet. Meanwhile, the PS4 has gotten its NAND dumped in a couple of weeks. Since nobody else seem to be serious about getting this device unlocked and poked at by hobbyists, I feel like it’s time for me to learn how to stop fearing and love the hardware. And I need your help. Continue reading

[April Fools] Electronic Arts Inc. announces the closing of Yifan Lu

KATY, Texas, Apr 01, 2012 (BUSINESS WIRE) — Electronic Arts Inc. (NASDAQ: ERTS) today announced it will be permanently closing it’s doors at Yifan Lu. “The hardest part of my job is laying off employees. That and making games. Shit’s hard, we should start doing that soon.” commented EA CEO John Riccitiello in an earnings call following the announcement of the cuts. “It was tough having to get rid of such an awesome guy, but because of the drops of profits caused weak game sales (which was in correlation to the increase in the IQ of an average video game buyer), we had to make difficult decisions.” Yifan Lu has been responsible for hit titles such as TBA, Coming Spring 2013, and Project Canceled.

[April Fools] Yifan Lu has been acquired by Electronic Arts Inc.

KATY, Texas, Apr 01, 2012 (BUSINESS WIRE) — Electronic Arts Inc. (NASDAQ: ERTS) today announced it has acquired Yifan Lu, a leading innovator and badass for $4.95 USD and two chicken sandwiches. The acquisition accelerates EA’s position in popular appeal and strengthens its focus on the destruction of gaming. Yifan Lu will operate within EA Sports, a division of EA focused on changing logo text.

Welcome to the new!

It’s a new year, and I’m a bit tired of the old design. There were some main problems with it besides the looks though. The biggest one is I never wrote a backend for my “projects” list, so every time I add a new project, I’m doing it manually by uploading the files via FTP and adding the entry in phpmyadmin. In addition, I’m sure there were tons of PHP bugs and security holes that I had in the old script. The old theme was also badly coded with many HTML errors and many WordPress incompatibilities.

On this new version of the site, the first thing I did was integrate my projects list to WordPress. I wrote a custom plugin that allows me to manage and add my projects with ease and manage things like downloads, version/changlog, screenshots, etc. I may release this plugin as open source one day. I also got a new style thanks to CSSHeaven. They provided the free HTML template and I coded it into a WordPress style (and also made it more HTML5 compliant). If you have any complaints or suggestions regarding the new site, feel free to comment.

In addition, I added two new Kindle projects that I’ve been working on.